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Kaley Cho is a Technical Artist with a BA in Animation & Digital Arts and a minor in Computer Programming from University of Southern California. She creates computer generated graphics for films, projection mapping, virtual reality, interactive media and installations. She has great interest in technology, and is passionate about integrating art with technology to enhance storytelling.
 
She has worked at Walt Disney Imagineering as a VFX Designer and at Sony Pictures Entertainment as a Content Innovation Associate. She created 3D assets and designs for previsualization and final renders by using various 3D applications. As an artist and programmer, she loves problem solving and creating new artist tools to make productions more efficient.
Contact: kaley.procegen@gmail.com

WORK EXPERIENCE

2021 -

Avatar-Dimension - Junior Technical Artist, September 2020 - Present

Mangolin Creative - Technical Artist

Visions & Voices Spark! @ USC - 3D animator, Projection mapping artist

2020 -

The Famous Group - Technical Artist Intern, July - September

Laundry tv - Freelance Artist

Porch Monkey - VFX Supervisor for an MFA production thesis

ETC VP - Unreal Engine Developer

2019 -

Walt Disney Imagineering - VFX Design Intern, May - December

Ponni - Unreal Engine Supervisor for an MFA production thesis

SoundToy - Animator/Unity Artist for an iMAP PhD Project

Ascend - Head of SFX/Projection Artist for an immersive theatre experience

Getty College Night (Underworld) - 3D Animator for a projection mapping event at the Getty Villa

A-Hole - UV/Texture Artist for a Sloan grant project

Opal - Technical Artist for a Senior Thesis installation

2018 - 

Sony Pictures Entertainment - Summer Content Innovation Associate, May - August 2018

Oculus Launchpad - 2018 Launchpad participant

Getty Unshuttered - 3D Animator/Interactive designer for a projection mapping event at the Getty museum

Getty College Night (City of Artists) - 3D Animator for a projection mapping event at the Getty Villa

Chrysalis - 3D/Concept/Texture Artist for a VR project

Therefore I Am - Creative Director for a VR project

Ponyboi - Title designer/animator for a graduate student film

Integration - Installation at the Pacific Asia Museum

2017 -

Ansarra - Director for a Jaunt Cinematic VR Lab Experimental Project

Rhythms+Visions - Animator for a projection mapping event

Palimpsest - 3D Artist for a Masters Game Project

Sky Command - 3D Artist/ Concept Artist for an Advanced Game Project

Way of the Wolf - Concept Artist/ Character Modeler for an Advanced Game Project

Smooth Criminals - 2D Artist/ Animator for an Advanced Game Project

Twist-and-Mix - 3D/2D Animator for the product demonstration video

Brasa - 2D Animator for a Brasa Next video

2016 -

1969 - Artist/animator for a Jaunt Cinematic VR Lab Experimental project

Inn - In-between artist for a Senior Thesis

Gut Instinct - Colorist for a Senior Thesis

TEACHING EXPERIENCE (TA/SA)

2020 - 

CTPR 551: Directing in a Virtual World

CTAN 592:  Master Class

2019 - 

CTPR 551: Directing in a Virtual World

CTAN 452:  Introduction to 3-D Computer Animation 

2018 - 

CTAN 101L: Introduction to the Art of Animation 

CTAN 201L: Intermediate Animation Production 

CTAN 462: Visual Effects

AWARDS/HONORS

2019 -

CTPR 551: Directing in a Virtual World: SA Scholarship ($2500)

2018 -

Adobe Design Achievement Awards: "Integration" (Fine Art - Animation/Motion Graphics Semifinalist)

2017 -

Adobe Design Achievement Awards: "2017 Showreel" (Fine Art - Animation/Motion Graphics Semifinalist)

USC Academic Acheivement Award

USC Cinematic Jaunt VR Lab Mini-project grant ($2500)

2016 -

Dean's List

EDUCATION

 

2016 - 2020 

University of Southern California

School of Cinematic Arts, Animation & Digital Arts, BA

Computer Programming, Minor

PUBLICITY

 

http://voyagela.com/interview/meet-kaley-cho/

https://ashleycollie.medium.com/technical-artist-kaley-cho-searches-for-mathematical-algorithms-to-create-awesome-art-84c823fc9793

https://vocal.media/geeks/technical-artist-kaley-cho-integrates-art-and-technology-to-enhance-storytelling-for-companies-like-disney-and-sony

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